![]() ![]() The final 3D-Model will be saved in Project Folder →MeshroomCache → Texturingīy default it will be saved in the OBJ format. Supported nodes: StructureFromMotion, Texturing, MeshDecimate, MeshDenoise, MeshResampling You can add the outputs of other node variations to your Scene in the 3D Viewer by double clicking on the nodes. ![]() To refit the 3D-model to the new dimensions of the pane if you changed its size, right-click to display a menu with refitting options.īy default StructureFromMotion and Texturing results will be added to your Scene layers. To display the final model, a button will appear on the bottom side to load the mesh ( Load model). Once the model is opened in the viewer, you can annotate, zoom, rotate. Double-click to create a new rotation center for the Mesh. Anyone can view a model by selecting it and clicking on the View in 3D button below it. You can use your mouse or the rotate/scale toolbar on the left. The 3D Viewer will preview the SfM Pointcloud, cameras and the Mesh preview.
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